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Loads of people make Smash Bros hacks and mods for all sorts of PC games though. GBA Hacking will probably one of the last hacking scenes accessible to all kinds of people due to it's ease of editing.
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I'm going to put this short, but the only reason nobody wants to do DS Hacks, and will probably not do X/Y hacks is because all the maps are in 3D, meaning that the only hacks that will actually surface will require a lot of 3D modeling experience, which simply does not come easily. that's why nobody has officially had the time to develop successful 3D pokemon fan games besides maybe Pokemon Generations. It's a lot more time consuming than one would think. Usually when animating for such objects, there are joints that you have to consider, each item is detailed with specific textures, and the overall model is just a bunch of polygons that were morphed and connected via the invisible joints and sections. But it's totally different when animating for 3D celled objects. It's easier to create 2-Dimensional animations because it's just frame by frame. Well, I come from a background in animation. I apologize for posting this thread in the wrong section, I'm new to PC.
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If this were to come true, within the next decade we should see some very interesting fan created worlds. Over time, popular games (take SM64 for example) the fan base was able to implement entire new maps and story lines of their own design, why could this not apply to Pokemon X/Y/Z? I agree and disagree with some points you made, while animating entire new Pokemon, shading and coloring them would be very difficult, modifying or building new architecture wouldn't be that difficult.
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